Capy UID Lookup

Sends UserGetOtherPlayerInfoRequest (10117) and UserGetTargetBattleDataRequest (10155) through a guest session and shows the decoded replies. Ids are resolved to names from the 1.9.1 config tables; untick "names" for the raw payload.

Profile · PlayerInfoDto

UserGetOtherPlayerInfoResponse.PlayerInfos[0]

Battle data · BattleUserDto

UserGetTargetBattleDataResponse.UserInfo

Guild lookup

GuildGetDetailRequest (30107) returns any guild's record and full roster from any server. Lookups are by guild id only: the game server has no guild name search (a player's profile carries their guild id, so look the player up first).

PvP predictor · Cross Arena

Runs the game's own battle code (the client's shared Server/ engine, compiled to WebAssembly as CapySim) on both players' Cross Arena loadouts, fetched with FunctionCrossArena. The real match uses a server seed, so several seeds are run and the win rate is the prediction. First use downloads the engine and config tables (about 20 MB, cached afterwards); each seed takes a second or two in the browser.